Interweb Reviews: The Walking Dead (Episode 1)

In the month that the world’s most overrated gaming companies both come out with their new overhyped games (Diablo III and Max Payne 3, respectively) we could almost forget there’s actually some good games out there being released, so I thought I’d review the recent Walking Dead game by Telltale Studios.

 

I have to admit I’m definitely not a Telltale fan. I never enjoyed any of the games they made, and I haven’t heard much good about any of them except for their recent Monkey Island games. I’d played Sam & Max, of course, since it was supposed to be hilarious and classic, but it was actually unfunny and cliché. Anyway, when I heard they were doing the Walking Dead game, I was pretty disappointed. So far all of their games had been point and click/hidden object/’talking’ games, something for which a zombie story didn’t really lend itself well. However, I am a huge fan of The Walking Dead. It’s the best zombie comic (and perhaps even zombie story) ever written, and though the tv show kind of disappointed, I was still sure it could make for an awesome game if Kirkman was involved.

 

Of course, I only realized he wasn’t involved when I read up on the game after I played the first episode, but the fact that I didn’t notice is a pretty damn good thing!

 

So, let’s talk about the game. The Walking Dead is not at all like any of the other (and, by the way, all shitty with no exceptions) zombie games; there’s no outrageous weapons, no hordes of zombies to kill with infinite bullets and no terrible storyline. In fact, the story is the biggest thing Telltale did extremely right in The Walking Dead. The main pull of the comic has always been the realistic portrayal of a zombie infestation, not focussing on BOOM HEADSHOT NOSCOPE-ing zombies, but on human interactions and the effects living in a world of undead have on regular people. The game does this extremely well, introducing some great and believable characters with excellent characters and, not unimportantly, conversations. While you’re trying to stay alive, you’ll have to make some choices that will change the course of the story or the way some characters perceive you. I thought this was a nice mechanic, and although it’s nothing earthmoving, it definitely fits within the game. As a result, most of the focus of the game, like in the comic, lies with interhuman relations instead of spectacular action scenes, which might be just as well since Telltale certainly isn’t known for its amazing controls. In this game as well, the controls are extremely chunky, but luckily they found some inventive and interesting ways to avoid this during fights. The fights are not standard video game fights where you run around and bash buttons or combos to kill some zombies, but more like QTEs where you have to aim carefully. And one missed kick actually does carry consequences here. You might get your friend killed (PERMANENTLY!) or you might save them only to have someone else being grabbed and munched up by a zombie (PERMANENTLY!). The way even the fights kind of mold the story is quite interesting, and I wonder if everything will come together well in the future episodes. It’s certainly looking mighty Mass Effect-y so far.

 

The setup of this game and its gameplay does have some negative side effects. Because of the heavy focus on story and the way Telltale likes to tell its stories, there is very little room for exploration. The game is very linear; all you can do is walk from the right corner of the ‘room’ (whether this room be an actual room or a farm outside) to the left, and follow the plot along. Because of Telltale’s game mechanics the game is also incredibly easy; basically it’s nothing more than following a story, so there’s very little ways to die expect in the few moments where it’s plot specific. In the end, this is still a sort of classic Telltale-style game, which means everything gets handed to you on a silver platter. There’s no real puzzling, no real action, no platforming; if you’re expecting anything else than an interactive story you will be very disappointed.

 

Finally, the graphics have a great comic-y style to them, but are troubled by extremely low resolution textures, which is a shame, really. Environments are quite interesting as far as post-zombie-outbreak scenes go and interesting visual aides are used quite often.

 

All in all The Walking Dead Episode 1 is a great start for the series for people who liked the comics, but it will not appeal to anyone who just liked the tv show and is expecting to kick some zombie ass. It’s not enough of a game to please people looking for the latter.

VERDICT: 7.5/10

(foto’s volgen zodra weblog.nl z’n shit bij elkaar krijgt)

Interweb Bitches About: Mass Effect 3

[Warning: This post contains massive spoilers to the ending of Mass Effect 3]

I know I’m a little late with this, but hey I was in South Korea when the game was released. I reckoned that after all the complaints, lawsuits and charity drives maybe I should give my opinion about the ending of the last game in the Mass Effect saga as well.

Let me start by saying that Mass Effect 3 was a fucking awesome game. It was even better than Mass Effect 2. The choices were bigger (I pondered like crazy about curing the Genophage and letting the Geth live), the action was smoother and the dialogues were once again top-notch. Plus finally Tali had a decent romance, even though we still didn’t get to see her face in-game (that picture doesn’t count).
The new characters were cool and compelling (except for that godawful Prothean DLC fucker. Goddamn never have I regretted opening a life-pod more) and the returning characters were expertly woven into the story. The impact of Mass Effect 2 on the story of Mass Effect 3 is still mindblowingly intricate and amazing, although it loses a bit of its shine when you’re not being reminded of the fact. It was only when I read through a walkthrough that I realized how much work must’ve gone into mapping all these variables. Bioware must be commended on this part.
In fact, Bioware (and I guess in a (much, much) lesser part EA) should be commended on creating the single greatest Science Fiction Universe since Star Wars. And..possibly for surpassing Star Wars. But I’m not sure if I want to go there.

Anyway, the only thing I heard about this amazing game while I was in Korea was bitching about the ending, so I’d like to take some time out of my busy schedule of starting Deus Ex and trying to ignore the fact that this amazing Saga is over to discuss this.
As far as I’ve assessed (after careful research and deliberation, of course, as I always do), the complaints about the ending are largely just butthurt BAWWWing over plotholes. The Normandy escaping, the team members you took with you to Earth being on board of said Normandy, the Catalyst not making sense, etc. To that, there’s little I can say. Yeah, there’s plotholes. Everything has plotholes, because sometimes writers can’t think of every little detail and still have the story go where they wanted to. Did gamers disect Halo 3 for plotholes? Or Gears of War? Army of Two? Hell no. Plotholes are something you as a consumer just have to accept and not BAWW about.

Now there are a few things touched on that do strike more important points. The War Assets, for example, do end up meaning jack shit, which is a shame compared to Mass Effect 2′s ending sequence. It would’ve indeed been much more awesome to actually see all those assets attack the Reapers and to see your hard work in forging alliances pay off. Sure, it would’ve required at least 6 different cinematics, but it’s not like EA is strapped for cash.
Speaking of which; Mass Effect 3 does suffer from something pretty much every videogame ever that tried to paint a picture of a massive conflict has failed to deal with: while playing, the battles don’t look very large. You’re always fighting alone or with a few allied soldiers. Where’s this giant fucking epic push for the Citadel in London? The fmvs looked absolutely breath taking, but the gameplay lagged behind significantly.
Also, there’s the fact that Bioware reps have constantly been saying they would roll out a game with ‘vastly different endings’ that would depend on all the choices you had made before. Of course that kind of backfired once people found out that, even though there are only three choices to end the game, even those are all nearly identical. Whoops. I can’t defend this, of course. But then again maybe it says more about people buying into pre-release hype than about the game itself. While I would’ve loved to see 10+ different endings like in the olden days, this ending did satisfy me and didn’t seem all that misplaced.

Something else people have been complaining about is that the ending is too ‘dark’. They wanted a happy ending.
..what? Seriously?
Do you rage on the internet after someone writes a book or movie and you don’t like the ending? BAWWWW, QUI-GON SHOULDN’T HAVE DIED IN STAR WARS, THE SIXTH SENSE ENDING WAS TOO FAR-FETCHED, I CAN’T BELIEVE THEY KILLED EVERYONE OFF IN THE WALKING DEAD (whoops, did I spoil that for you?). The very simple fact is that this ending worked. There was absolutely no room for a ‘happy end’. A happy end would’ve been a slap in the face of everyone who spent five years waiting for it. What? Sheppard uses the Crucible, all Reapers are destroyed and everyone lives happily ever after? It wouldn’t have fit well with the general atmosphere of the third installment at all and an ending like the one they went with makes Shepard much more of a hero than any other ending ever could. He sacrificed himself and so much more to give the Galaxy a chance to live. Now I have to admit I am a sucker for ‘bad ends’. Every story I’ve ever written has an ending like this, because I just think it’s more realistic. The thing I hated most about Lords of the Rings was that these ‘regular’ guys go out into a giant fucking war and all of them come out alive at the end. Where’s the drama, where’s the suspense, where’s the human suffering? Shepard dying at the end, in my opinion, was the only worthy ending to his story. He died as he lived: a hero to the Galaxy.
What I do, however, agree with, is that we could’ve used an epilogue of sorts. I wanted to see Tali mourn my death, Garrus rebuilding Palaven, Joker and EDI..making robotbabies. Even a scrolling text file like at the end of Baldur’s Gate II would’ve been fine. This ending was a bit abrupt. But I still believe that story/impact-wise, it was solid.

In the end we all know it’s just another EA ploy to force more DLC down our throats though, so I’m sure the people going apeshit over the ending will soon be able to enjoy the ending they wanted in the first place. Or, who knows, the ‘indoctrination theory’, stating that everything after the Reaper beam hit Shepard in London was actually the result of an indoctrination and Shepard is in fact lying in the rubble of a failed attack and nothing has actually been resolved yet (leaving room for another nice DLC) might end up being true, or Bioware might crack under the public pressure and make it true.
Either way, this time, I won’t have to complain about it because I can finally download DLC for my Xbox.
Enjoy ur dollahs, EA! Now stop making Bioware rush out games!

 

P.s. Regardless, this video is hilarious

My new Blog

Ladies and gentlemen,

Web-log.nl has been screwing stuff up for the last month or so, so I’ve switched blogs for now.
Please find me over at  http://dutchinkorea.travellerspoint.com/ for all the updates about my travels in Korea!

Updates!

Dus 't is al een tijd geleden dat ik nog wat nieuw en interessants heb gepost.
Ik heb ook dit keer niks interessants voor jullie, vrees ik, maar wel een paar kleine updates.

Ten eerste: mijn travel blog is online!
http://dutchinkorea.travellerspoint.com/

Ik kon niet wachten en maakte maar alvast 'n blog aan om mijn Korea avonturen op te posten. De reden dat ik deze blog daar niet voor gebruik is omdat web-log nogsteeds gruwelijk irrirante html gebruikt om berichten op te stellen en op te maken, vooral als je ook foto's wil gebruiken. Als het goed is verandert dat over 2 dagen wanneer ze overstappen op dezelfde source code als blogspot, but we shall see.
Terwijl ik in Korea ben zal ik dus m'n travellersblog updaten, en wanneer ik terug ben zal ik een uitgebreider verslag hier op dit blog posten, possibly in het Nederlands in plaats van het Engels, dat weet ik nog niet.

 

 

Ten tweede: ik kocht mijn eerste 2.5" externe HDD!

02

En waarom is dat interessant?
I dunno. Voor jullie is 't niet interessant, maar voor mij wel, want nu heb ik een tiny-ass HDD'tje waarmee ik ook nogeens niet mee aan de grens kan worden aangehouden omdat er illegale porno op staat (lol in Korea is porno waarin penetratie voor komt verboten) en hij ziet eruit als een slick motherfucker.

Look at this facy pimp-ass tiny bastard:

04

 

 

 

Ten derde: Ik ben binnen 5 dagen Hepatitis (en nog een paar andere ziektes) resistent!


Delicious cocktails van allerlei vaccins hebben mij een xdcBERMENSCH gemaakt! Een xfcbermensch wat zijn armen en benen amper meer kon bewegen omdat er 4 naalden in geport waren. Maargoed. Ik ben alleen even vergeten dat ik ook nog naar Japan ga, dus hopelijk heb ik daar geen aparte shots voor nodig >.>

 

 

 

Ten vierde: Ik heb (veel) meer geld verdiend dan ik had gepland!


En dat is mooi voor iedereen, want meer geld = minder gezeik!
Ik had gepland dat ik rond de x803,000 kon verdienen, maar ik kom nu uit op x805,000, dus da's mooi meegenomen :3

 

 


Ten vijfde: Ik wilde nog meer dingen vertellen maar die ben ik vergeten!


Ik word met de dag dommer van deze kutbaan ;_;

Last Words of a SONE to SNSD

The following is a blog/diary entry by a terminally ill SONE in July 2011, just weeks before SNSDx92s solo concerts. This person successfully got the tickets to the concert, but was unable to attend. This was because he had to go to America on July 23 for a last-chance medical treatment, with the SONE saying that this may be the end of the road.
We have not heard from him since.

All SONEs are doing their best to spread around this post so that SNSD can read the final words of a person who loved them so dearly, and it really shows that being a SONE can connect people from all over the world.

049

To: Girlsx92 Generation

You will probably never know who I am..
And you will probably never be able to read this.. ^^
But therex92s someone who always diligently reposts my words so perhaps there is a chance.

I first saw youx85 September 2007×85 such a long time ago, right?
I bet you guys must also cringe at how you were back thenx85
Up until then, I had never been a fan of anythingx85
So how did I end up liking you so much?

I became addicted to cigarettes despite having been in ill-health
and I came to like you guys so much that I began to regret this,
When the first SONE fanclub membership was openx85 I wondered what the point of going that far would be.
To this day, I regret not joiningx85 and last year, I could not because I came down with a sudden illnessx85
I regret so much that I couldnx92t be more active in supporting you.
I realised too late how amazing it is to hang out with people, the SONE, who loved you and thought dearly of you as much as I didx85
And 2008, when joy became horrorx85 I had nobody to console or to be consoled by
But I stoically waited for you. And when it passedx85 and I saw the teaser for x91Geex92,
I cried silently.

Thank you.. Thank you so much.. Thank you for returning to our side..
But as you began your activities and I came to see you more oftenx85
I began to forget to take care of my own body..

This would have been the first, and last, solo concert that I could have attended..
Ix92m sorry.. sorry that I donx92t even have the strength to attend them now.

From the beginning to the endx85 I love you allx85 I wanted to see youx85
I have never said x93Right now, itx92s Girlsx92 Generationx94 to youx85
And so from now on, as long as my eyes are open and I still breathe, I will keep regrettingx85

I am not sad that I may have to go to Americax85
You guys are really famous nowx85 no matter where I go, I can still hear news about you.

To youx85 I am just one of the hundreds of thousands of SONEx85
In a concert arena, I am just one of the hundreds of SONE chanting for youx85
On your birthday, Ix92m just one of the the hundreds of SONE writing letters to youx85

Despite all that, I still like it allx85
Because I feel your lovex85
I feel myself thinking so dearly of you, loving youx85
Have I ever been a fan of anything this much in my life?
In the precious little time I have left, will I stop being this much of a fan ?
I donx92t think so.

You know, even if Ix92m just one of
Hundreds of thousandsx85 hundredsx85 I donx92t mind.
SONE who say x93I love you all foreverx94x85
These really are the amazing peoplex85
I donx92t know if anyone else will see me like this, toox85
But however I appearx85 but SNSD! Youx85 all you need to know is this:
No matter where you are, no mater what you dox85
We will be cheering you on.
Congratulations on your second solo concertx85 and I hope that you will stay healthy this year, too.
From,
a SONE among hundreds of thousands

Source: ??????.

Spreading the word: One Korean youth at a time!

 

T-Ara Heart Holland

Hey guys,

ik heb jullie hulp nodig.
Zoals jullie weten vertrek ik in September naar Korea, waar ik kindjes van 7-12 ga proberen wat Engels bij te brengen, en, niet onbelangrijk, ga vertellen over het land waar ik vandaan kom. Omdat meer breinen nog altijd beter zijn dan xe9xe9n, leek het me een goed idee jullie meningen eens te vragen over:

1. Wat kan ik meenemen/laten zien/doen om m'n studentjes een goed en leuk beeld van Nederland te geven?
Ik dacht zelf aan Alfred J. Kwak aangezien dat ook voor kinderen leuk is en het in Nederland afspeelt (en er waarschijnlijk wel ergens koreaanse subtitles te ronselen vallen aangezien 't een Japanse animatie is) maar iets met echte beelden zou ook wel leuk zijn. Maar zo'n gortdroge documentaire in een taal die niemand begrijpt is ook niet alles..

2. Kleine cadeautjes zijn customary in Korea, dus wat kan ik meenemen wat niet teveel plaats in neemt in de koffer, niet teveel kost, maar toch awesome is?
Drop en andere etenswaren vallen meestal niet zo goed bij buitenlanders (mijn contactpersoon bij SIW had zelf drop meegenomen toen hij in Korea was, en iedereen aan wie 'ie 't aanbood bleef na xe9xe9n dropje roepen OH NEE IK HOEF ER NIET NOG EEN HOOR WANT JA ANDERE MENSEN MOETEN 'T OOK NOG PROEVEN NATUURLIJK HAHAHA DANKJEWEL) en verder draw ik een blank eerlijk gezegd. Ik vind die keychain klompjes die ze 'n tijdje terug bij de blokker hadden wel erg cool, maar ik heb geen idee of ze die nog hebben.

3. Omdat de kinderen wat jonger zijn dan ik had verwacht zal 't Engels leren voornamelijk op 'n speelse manier gedaan moeten worden. Heeft iemand daar nog een goed idee voor? Alles is welkom.

4. Ook verwacht ik dat we 'n hoop gaan niet-leren maar gewoon rondgoofen, dus als je toevallig een bezigheid weet wat kinderen leuk vinden om te doen, let me know. Ik moet ook uitjes organiseren enzo, dus hoe meer ideexebn hoe beter!

5. Ik had vandaag tijdens 't werk serieus like heel goede en to the point vragen verzonnen maar volgens mij ben ik de helft vergeten. FFFFFFFFFFFFFF.
Dus als je nog andere general tips hebt die hier enigszins aan related zijn, let me know~

Interweb Reviews: Arrietty [JAP, 2011, Animation, 94 min]

Studio Ghibli, one of Japan's most famous and prestigious animation studios, has been steadily getting more exposure here in Europe. Since 2001 there have been four (out of six) Ghibli movies that have seen a theatrical release in the Netherlands, starting with Spirited Away, Howl's Moving Castle, Ponyo on a Cliff by the Sea and most recently their newest film Arrietty.


T22

 

I love Studio Ghibli a lot, but so far I haven't been able to see any of their movies in theaters yet, so when I heard Arrietty would be shown here (only in six selected theaters in the entire country, but still) I just had to see it. It seems the somewhat remarkable exposure the movie has been getting in free movie magazines and general newspapers has paid off since when I entered the theater (one of those hipster places that only show 'arty' movies) I found that I was far from the only person in the room (to compare, when I saw Corpse Bride there were a whopping THREE people in the entire room and that was in a normal, non-hipster theater). When the lights went on at the end though (I was slightly late coming in) I noticed three quarters of those people were all kids! Due to Studio Ghibli being advertised as 'The Disney of Japan' in most Dutch media, apparently parents decided it would be worth taking their kids to see the newest film, even if it was in the original Japanese language (praise the Lord for that by the way!).

Anyway, Arrietty is Ghibli's take on Mary Norton's famous story 'The Borrowers'. I have to admit I haven't actually read any of the books, but much like how it is with most Disney films, the story is famous enough for most people to be familiar with the general gist of it.
Arrietty, her father Pod and her mother Homily are tiny little people who live in the cracks of an old English manor and spend their lives 'borrowing' items from the humans who live there. One day -which miraculously coincides with the first day Arrietty is allowed to go borrowing for the first time together with her father- a young, sick boy moves in to the manor and tries to make contact with the family of borrowers. Naturally, this isn't something that's considered safe by Arrietty's father and mother, since borrowers are supposed to remain hiden at all times.

Because the story is quite well known, and the movie doesn't stray far from the book (I just flipped through a summary to make sure), the continuous feeling of wonderous bewilderment that is so present in most of Ghibli's other movies is unfortunately slightly absent in Arrietty. People who have read the book will still find some things they hadn't expected though, since some of the scenes and especially the ending have been altered to create a less sensation based and more slow paced story which fits snugly between Ghibli's previous work. Compared to the other movies based on the Borrowers, Arrietty has an air of calm maturity due to omitting most of the 'lol, they are little people so big people will think they are rodents EX DEE!' sequences of the book.

There's still plenty to gawk at though, even when the story itself doesn't add many new things. In true Ghibli style, the music is absolutely beautiful, immediately sweeping the viewer away into the story and setting the perfect tone for each and every scene. Furthermore, as we've all come to expect from this studio, the backgrounds and animation are simply gorgeous. The attention paid to the detail in the homes of both the tiny Borrowers and the regular humans is extremely impressive, and when Arrietty and her father first enter the handmade dollhouse in the sick boy's room it's hard not to marvel at the stunning scenery. On the down side, Ghibli also continues its trend of having much less detailed characters running around in these environments, although Ghibli fans will certainly not be bothered by this.


T23

Like most Ghibli films, Arrietty made me feel both happy and remorseful after the credits had rolled by on the screen. The way this studio manages to to create such a meaningful experience in what is often called a 'children's format' is truly amazing.
So even though this might not be the best Ghibli movie ever due to the story being largely unoriginal, it's definitely worth your x808 (or, if you live in America, your..what?..5 bux?) to enjoy it on a big screen and to let your local movie theater know there's a market for these beautiful movies out here instead of lazily downloading the bluray rip.


Verdict: 7,5/10

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